Dan Ritchie's Howler blog

Sunday, November 11, 2012

GPU support

Math was never my best thing in school.  Science was my favorite. I've had to catch up a lot on the math though.
But sometimes you have to step back and realize you just wrote a gpu accelerated 3d engine.  That's a lot of catching up.

Posted by Dan Ritchie at 10:26 AM No comments:
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