Thursday, April 20, 2023

 Howler 2024 pre-orders are now available at

  • More responsive updated GUI
  • Brush rotation control
  • Rewritten painter's color wheel
  • Rewritten color sampling tool with multi sampling
  • New reticles on various color pickers
  • Faster 3D geometry rendering
  • Much more on the way...

Monday, February 20, 2023

Finished my 7th book


Howler 2023.5 is now available.

 Howler 2023.5 is now available.

What's new
Render 3D geometry into a brush
Realistic new impasto brushes
New painter's color wheel
Gamut masking
New color temperature filter
New brush rotation parameter
New color reticles on the improved color picker
Post-correction curves for lines, rectangles, ellipses, curves
New 1-3 point perspective guides
Dark mode support in Windows 11
New undo browser
New sky rendering filter with volume clouds
Continuous paint fill mode
Select your preferred
 accelerator card
New noise tool and open simplex noise
New frame blending tool
New Mandelbrot and Julia set exploration features
Auto keyframes in the timeline
GUI improvements.  New combo box control
Updated Europa filter, Lorenz attractors, and lots more

See it here

Sunday, May 10, 2020

Today, I am in the process of finishing my 6th and final book in the Silver Squirrel series, which can be found here.

Also get my most recent book, Silver Squirrel and the Princedom of the Hill

Today, we are moving to a new domain from to

Monday, August 6, 2018

Today, I've completed my 4th book in my Silver Squirrel series.  They can be seen here.

Monday, July 2, 2018

Summer 2018 summer splash II

We just got a new release out called Summer Splash II
or you might also call it Howler 11.3

Either way, we've got some new performance improvements out.  The adjustable gradient tools is much, much more interactive.  There are also some other nice cosmetic and usability improvements.  Layer modes now get a realtime preview as you select them.

We continue to work under the hood in Howler 11.  The API that we use to make Howler is much more advanced than it was 2 years ago.  It's practically an all new program.

You can see that we've added a new scripting engine, and it exposes a lot of our new API.

Puppy Ray for GPU recently gained physically plausible global illumination lighting.  Here are a few examples of that in action.