Monday, April 21, 2025
Thursday, April 20, 2023
Howler 2024 pre-orders are now available at www.pdhowler.com
https://www.pdhowler.com/Cart.htm
- More responsive updated GUI
- Brush rotation control
- Rewritten painter's color wheel
- Rewritten color sampling tool with multi sampling
- New reticles on various color pickers
- Faster 3D geometry rendering
- Much more on the way...
Monday, February 20, 2023
Howler 2023.5 is now available.
Howler 2023.5 is now available.
What's new
Render 3D geometry into a brush
Realistic new impasto brushes
New painter's color wheel
Gamut masking
New color temperature filter
New brush rotation parameter
New color reticles on the improved color picker
Post-correction curves for lines, rectangles, ellipses, curves
New 1-3 point perspective guides
Dark mode support in Windows 11
New undo browser
New sky rendering filter with volume clouds
Continuous paint fill mode
Select your preferred accelerator card
New noise tool and open simplex noise
New frame blending tool
New Mandelbrot and Julia set exploration features
Auto keyframes in the timeline
GUI improvements. New combo box control
Updated Europa filter, Lorenz attractors, and lots more
See it here
https://www.pdhowler.com/Cart.htm
Sunday, May 10, 2020
Also get my most recent book, Silver Squirrel and the Princedom of the Hill
Monday, August 6, 2018
http://squirreldome.com/Silver.htm
Monday, July 2, 2018
Summer 2018 summer splash II
or you might also call it Howler 11.3
Either way, we've got some new performance improvements out. The adjustable gradient tools is much, much more interactive. There are also some other nice cosmetic and usability improvements. Layer modes now get a realtime preview as you select them.
We continue to work under the hood in Howler 11. The API that we use to make Howler is much more advanced than it was 2 years ago. It's practically an all new program.
You can see that we've added a new scripting engine, and it exposes a lot of our new API.
http://squirreldome.com/API_And_Scripting.htm
Puppy Ray for GPU recently gained physically plausible global illumination lighting. Here are a few examples of that in action.
Wednesday, June 14, 2017
Lsystems
Lsysems are a grammer for creating recursive fractal like structures. These can include trees and shrubs, or geo-physical forms, like the Sierpinski triangle.
We use a turtle drawing function with a simple syntax. Everything that is not a command is a variable. These are the commands
F or G, draw forward.
+ and -, rotate left or right
[ and ], push and pop matrix. In other words, save or recall the current transformation.
Variables
In every iteration, a variable will be replaced with another string. This string can be more complex than the original
We start with an initial command string, called an axiom, like this:
F[+X]
X is a variable. In each iteration, we replace "X" with another command string, like:
X=F[-F]+X
Since the variable also contains a variable, it will also be replaced in each iteration. The results can quickly grow very complex.
See more about Lsystems for Howler here.
http://thebest3d.com/L-system/index.html
We are also experimenting with new watercolor media for a future update.



























































