Baby stepping through the details of the raytracer. Working on the texture lookup for the skyball today. Recently worked out the rotation of the camera so we could send a proper camera vector to the shader to get specular highlights. Fog is now implemented. Much more to do yet.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmaAi1VuT9BH-kESgt1MZvrkR-lNDicZDdGFqjAel0foyj2Nx_9OxGbnoKEjz-bovZgCGnnHfQ5rDwVihkn0ofHCcC7NuaYAGiSSd64MPeo3z6Q7IysoFSWh5hXetjOPXy36-VfVlmyCer/s1600/Raytrace_Basic_Skyball2.jpg)
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